The head move 2 jumps tail over body into head and move 3 jumps over the Move 1 of the package jumps the additional peg over Remove them all, provided the head has an additional peg on one side of it, and an empty Pegs-the tail, the body and the head - are adjacent in line, this will The Figure shows the handy little 3-purge, our most popular package. When a package is used toĬlear all the pegs from a region, we call it a purge. Them, so let us sell you some of our instant packages. It's nice to be able to know the effect of a whole collection of moves before you make Winning Ways for your Mathematical Plays, v2.
If you want to see the applet work, visit Sun's website at, download and install Java VM and enjoy the applet.
This applet requires Sun's Java VM 2 which your browser may perceive as a popup. The game has a very fine theory that in part demonstrates the economical manner in which mathematicians like solving their problems - they try solving smaller and simpler problems first. If you discover a nice starting configuration, I'll be happy to incorporate it into the applet with due references. When it's checked, you either set or remove pegs from the board. You may try creating your own starting configuration by selecting "Design your own". You are able to retract as many moves as you made in a single game. Do not be afraid to experiment during the play: you can always backtrack by pressing the Undo button. (In the applet, there is a normally disabled checkbox Center to indicate the goal.) Configurations are selected from a combobox at the lower right corner of the applet. In others, to end up with a single peg at the center of the board. In some, the goal is to reverse the starting configuration. Other starting configurations are available. Therefore, the goal for this configuration is to end up with a single peg in the middle of the board. At the beginning, you are presented with the standard configuration where just one peg - the central one - is missing. The goal of a regular game is to reverse a starting configuration: Positions with pegs must become empty while empty positions should be filled with pegs by the end of the game. Then you click at the square (hole) to which you want the peg moved. To move a peg, you select it first by clicking on it once. The peg that has been jumped over is removed. Pegs (red circles in this implementation) are allowed to jump over adjacent (vertically or horizontally) pegs. If you are looking for a real hold-in-your-hand-and-play-offline peg solitaire set, there are plenty on Solitaire (also known as Hi-Q) has very simple rules. See if you can reduce the number of pegs to just one! Select the style of board (English, German, Continental etc) and which of the many ways there are to set up the pegs at the start, then click "Play". The solaitaire applet above has several different versions of peg solitaire you can play.
If you don't get the rules from the description above, you'll understand them quickly enough if you play - when the Java Applet below has finished loading, click Go, and you'll be able to play Peg Solitaire straight away.Įven if you can't reduce the board to a single peg, challenge yourself to leave as few pegs on the board as possible at the end. In other words, the rules of peg solitaire are simple. When a peg is jumped over, it disappears. You can only jump over one peg at a time. Then, pegs are made to jump over each other - you can only jump up and down, or left and right, not diagonally. At the start of a game of peg solitaire, a board is filled with pegs, except for one empty space. Peg Solitaire (called Solitaire in the UK and Australia) is a really tough game of wits and logic.